Make games with passion

We want to create games that are not only entertaining but also promote cultural connection and national development. By continuously innovating technology, we hope to create innovative titles that provide novel experiences for players

Home Roam Moon Capybara

First story

The line between large and small studios

Budget, resources, and risk tolerance are top of mind when talking about the differences between a small and large game studio. And creating a game that influenced popular culture was unimaginable for a small studio. A problem that not every studio dares to face when they are just born. Therefore, our strategy is to divide into many stages, the production of small games with new approaches, unique values ​​and goals. Small doesn't mean unpolished, we still put game play first and highest level of perfection when producing these games

Home Second Story Roam Moon Capybara

Second story

Improvement thinking

Get better every day. We have a mindset, no matter how good our game is, it can always be better. Every day we come up with ideas for new things. Explore new ways to bring the best experience to players

Third story

Instead of mastering time, we master technology

Games are a creative industry, so it doesn't mean that a good game is a game that takes a long time to make. (But actually on some games we also need many hours, and in fact we are working extremely hard). So when it comes to creativity, we need to have as many resources as possible. And for us it is nothing more than technology. We want to own our own game engine. But at the moment, that is not a priority. Currently we rely a lot on good game engines like Unity or Unreal, but that doesn't mean we're locked in, we always customize the engine and apply the latest technologies to our games

Technical background

Last story

Not superprofit

When it comes to the gaming industry, people often think of it as "The goose that lays golden eggs", but there are actually people who have worked long enough to understand that it is very difficult for it to lay golden eggs. But that's not what we aim for, our goal is to create good games, not focus on how to get money out of players' pockets. And sometimes, with a little luck, it can lead to results like hit games, user growth, and revenue. It can be said: We make games with passion

Home Last Story Roam Moon Capybara