The journey
We build everything with curiosity, passion, and engineering.
Initially, Roam Moon was founded solely to make games, but we realized we didn’t just want to make games. We want to create products that excite us, solve interesting problems, and turn new ideas into things that can be used in the real world.
Starting with games
Roam Moon began with a love for games and a desire to create our own worlds with our own hands. We make games not only to entertain, but also to tell stories, connect cultures, and create memorable experiences.
We use Unity, Unreal, and the technologies best suited to each product. Rather than trying to rebuild everything from scratch, we spend our time and energy creating products worth playing.
When making a game, it’s not enough
As a small studio, we soon realized that simply making games isn’t always enough to go the distance.
We started taking on software projects from outside, initially simply to secure additional resources to sustain our game development work. But the more we did, the more we realized that the skills we had accumulated from game development could solve a wide range of other problems.
From there, software became a parallel path. We continued building our own products while also helping businesses turn their ideas and real-world needs into usable systems.
Expand the limit
Once we became accustomed to solving different problems, we began wanting to go beyond building to specification.
Technology changes rapidly, new tools are constantly emerging and opening up different ways to build products. We choose to keep learning, keep experimenting, and not be afraid to step outside what we’re familiar with.
From there, Roam Moon gradually developed three clear directions: Games we develop ourselves, technology products we build ourselves, and software we build together with businesses.